October Updates
Bauhaus LIVE » Devlog
Week 5 to 6 (Oct 1 to 18)
- Bauhaus Workshop with Karen
- Further growth and understanding of the Bauhaus theatre movement
- Learned about scenography and blocking. Deep dive into performance art.
- Understanding the difference between presence vs immersion in VR
- Participated in In-class exercises. This helped to understand stimulated play-playfulness, sculptures, and embodiment.
- VR Workshop with Karen
- Gained a better understanding of the VR experience
- Understood the connection between scenographic elements and combining them with VR designs. This helped to brainstorm the user interactions and mechanics of the VR game.
- Learned about ShapesXR - the mechanics and how to use it as a prototyping tool
- Reading Week
- Further project development to determine logistic & technical limitation
- Begin researching ways to emulate the game’s tone
- Using ShapesXR, further experimented with the conceptualization of level designs
- With a minimal investment of labour, ShapesXR provided ease of understanding the environment setup
Week 7 to 8 (Oct 19 to 31)
- Prototype VR Stage
- Brainstormed user interactions, mechanics, dynamics, aesthetics, multiplayer elements, behaviours, and components. Once finalized, this was documented into a gamification model canvas
- Created a walkthrough of the VR game using ShapesXR. Understood how the project would look, and feel by experiencing in multi viewpoints.
- To further organize the experience, VR storyboards were created to demonstrate the key user flow, checkpoints, behaviours, and decisions.
- With further clarity, a production pipeline diagram was created to visualize the simultaneous working elements to create the VR game.
- The above was documented in a slideshow and presented. With the feedback received, the project become further polished to avoid any misunderstandings, mechanical issues, multiplayer interactions, and improve the user experience.
- Performance Capture Session (2 sessions)
- Ability to learn and use the newly acquired inertia-based motion capture suits
- Helped to emulate the Bauhaus tone and aesthetic the group aimed for
- Planned to use the performance capture in the NPC
Get Bauhaus LIVE
Bauhaus LIVE
DIGF-3008 Atelier III - Termlong Project
Status | Released |
Authors | imra, tusharika.arora, TL67TsWvKo, Sylvia_Slakva, Ivy Sun, Azerra |
Genre | Simulation |
Tags | bauhaus, dancing, performance-art, Virtual Reality (VR) |
More posts
- Version 1.0 - Launch (Dec 6)Dec 06, 2022
- December UpdatesDec 06, 2022
- November UpdatesDec 06, 2022
- September UpdatesDec 06, 2022
- Motion Capture ExperienceNov 04, 2022
- Building Production EnvironmentNov 04, 2022
- Brainstorming & IdeationNov 04, 2022
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