Building Production Environment


Ideal Working Hours

As priorities change weekly whether academic or personal we have come forward to agree on the following terms...

  • A minimum of 4 hours will be invested per week to execute on respective deliverables 
  • Taking into consideration external time commitments varying days per week will be selected for team collaboration. 
  • This will occur in-person (Campus) or online (Teams) Independent work will be completed on own hours 
  • Each team member is responsible for providing updates on their timeline, any blockers, and progress updates

Pref Communication Method

  • Slack: With multiple features available such as: private/group chats, video calls, channel management, & much more

Internal Project Mang Tool

  • Trello: Snapshot view of the project's progress. Features allow tagging topics, individuals, and set dates. Ensures everyone is aligned with workflow and task tracking.

External Project Mang Tool

  • Itch.io: Public documents to explain the progression of the project from administration, setup, VR Stage, Bodies, VR Performance, User Testing, and Quality Assurance (Bugs/Errors).

Methods for Sharing Resources

  • GitHub: GitHub will be used to host the code for version control and ensure collaboration amongst us designers
  • WeTransfer: Due to the large files being developed for each asset of the project, WeTransfer will be used to share files.

Agile Approach for Speed & Intensity of Production

Agile will ensure an iterative approach to project management, asset, and software development which will help to sustain and deliver upon our vision

  • Weekly deliverables will be organized within sprints for each design aspect of the project
  • Each sprint will take into account, users testings, quality assurance, and fixing errors/bugs 
  •  Our project will be subdivided into iterative cycles depending on the user experience feedback to keep updating and refining 
  •  A checklist format will be used to ensure each milestone within a sprint is achieved

Project Scoping

Based on our current assumptions and ensuring our aspirations are achievement able we have concluded with the following approach.

  • One painting only
  • Environment/Settings creation 
  • 2 costumes for two players 
  • Sound production
  • VR Bodies interaction (costume change) 
  •  The scope may grow as we become more experienced and comforted with our skills

Production Pipeline


Get Bauhaus LIVE

Leave a comment

Log in with itch.io to leave a comment.