November Updates
Bauhaus LIVE » Devlog
Week 9 to 10 (Nov 1 to 15)
- Costume, UI Artboard, Sound, Material, & Animations
- Reflecting research into custom prototypes
- Translated the prototypes designs into respective software
- Further iterated and changed up designs/assets to match the tone and aesthetic
Development
- Attended Max Lander Unity lectures
- Applied internal in-class learning and external resources into a Unity file
- Arranged 1-on-1 sessions with Max to address technical issues
Week 10 to 11 (Nov 16 to 30)
- Costume, UI Artboard, Sound, Material, & Animations
- Communicated with the developmental side to problem-solve any technical issues
- Ensure the assets are accurately placed and match the vision in the VR experience
- Took into consideration technical limitations, timelines, and scope which provide a reality check on an achievable outcome
Development
- Attended Max Lander Unity lectures
- Applied internal in-class learning and external resources into a Unity file
- Arranged 1-on-1 sessions with Max to address technical issues
Get Bauhaus LIVE
Bauhaus LIVE
DIGF-3008 Atelier III - Termlong Project
Status | Released |
Authors | imra, tusharika.arora, TL67TsWvKo, Sylvia_Slakva, Ivy Sun, Azerra |
Genre | Simulation |
Tags | bauhaus, dancing, performance-art, Virtual Reality (VR) |
More posts
- Version 1.0 - Launch (Dec 6)Dec 06, 2022
- December UpdatesDec 06, 2022
- October UpdatesDec 06, 2022
- September UpdatesDec 06, 2022
- Motion Capture ExperienceNov 04, 2022
- Building Production EnvironmentNov 04, 2022
- Brainstorming & IdeationNov 04, 2022
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